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Unreal Development Kit Game Programming with UnrealScript – Packt Publishing

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Over eight feature-filled chapters, Alan Thorn demystifies video game development by showing you how to get up and running with UnrealScript so you can make your own games. This course takes you from the foundations upwards: from configuring the necessary software and editors to compiling your code and creating a complete and working game.

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Unreal Development Kit Game Programming with UnrealScript

Kick-start your career in game development with UnrealScript and the UDK

Kick-start your career in game development with UnrealScript and the UDK

About This Video

Step-by-step guide on how to set up the UDK and create a game with UnrealScript

Explore core UnrealScript features and configurations

Ideal for newcomers to UnrealScript

In Detail

Over eight feature-filled chapters, Alan Thorn demystifies video game development by showing you how to get up and running with UnrealScript so you can make your own games. This course takes you from the foundations upwards: from configuring the necessary software and editors to compiling your code and creating a complete and working game.

This course is a comprehensive introduction to UnrealScript presented by Alan Thorn, veteran game developer and author with over 12 years of industry experience. Taking a step-by-step approach, you’ll move from the basics of configuring the UDK and its files to coding a feature-filled game complete with timed behavior and editor integration.

Clear and concise, this course takes you from start to finish through the creation of a practical game in UnrealScript, demonstrating the core features of the language along the way. It starts by exploring how to configure UDK files and software and ends with a working game featuring time-limits, editor integration, component-based actors, and custom Kismet nodes.

Overall, you’ll see how to build a game from the ground up. Along the way, you’ll explore core UnrealScript features such as console commands for improving debugging, class states for dynamically changing actor behavior, custom Kismet nodes to control program flow visually, the ability to tweak class settings through text-based configuration files, and much more besides.

By the end of this course, you’ll have coded a feature-filled game in UnrealScript and the UDK. In achieving this, you’ll establish a solid foundation in UnrealScript that you can utilize when building your own games.

Get Unreal Development Kit Game Programming with UnrealScript – Packt Publishing, Only Price $37

Course Curriculum

Getting Started

  • Course Introduction (2:34)
  • Exploring the UDK Installation Folder (3:36)
  • Exploring UncodeX (2:57)rt
  • Configure Notepad++ for UnrealScript (4:24)
  • Compiling UnrealScript Source Code (5:10)
  • Compiling UnrealScript Source Code Using the FrontEnd (4:38)

Understanding the Class Tree and Making Custom Classes

  • Getting Started at UnrealScript Game Development (3:58)
  • The GameInfo Class (2:59)
  • GameInfo Basics (3:53)
  • Compiling GameInfo (2:57)
  • Testing GameInfo (2:38)
  • Appendix to Compiling (2:02)

Beginning a Power-Up Actor Class

  • Getting started with Actors (3:16)
  • Integrating Actors into the Actor Classes Tab (3:09)
  • Actors and Components (4:13)
  • Using Editor Properties (3:18)
  • Review (1:50)
  • Using the Content Browser to Help Code (2:16)

Refining the Power-Up Actor Class

  • Rotations in UnrealScript (4:04)
  • Testing the Rotation Code in the UDK Editor (1:49)
  • Collision Detection (3:05)
  • Using Class States (3:21)
  • Testing Class States (3:25)

Creating Game Logic with GameInfo

  • Starting to Code the Main Game Logic (3:04)
  • Refining Game Logic with GameInfo (3:35)
  • Tips and Tricks (4:49)
  • Inter-object Communication (3:18)
  • Testing the Game So Far (2:54)

Refining the Game with Exec Functions

  • Unreal Console (2:58)
  • Exploring Console Commands on the UDN (3:09)
  • Create New Console Commands (2:58)
  • Testing New Console Commands (3:19)
  • Review your Progress (2:21)rt

Customizing Kismet

  • Configuring the Level with Kismet and Matinee (3:23)
  • Customize Kismet with UnrealScript (3:49)
  • Testing the Kismet Node (2:18)
  • Activating Kismet Nodes (5:15)
  • Testing Kismet Functionality in the UDK Editor (2:53)

Moving Forward with Config Files

  • Config Files (3:13)
  • Customize GameInfo with Config Files (3:32)
  • Using the Config Keyword (2:56)
  • Using Config Files to Customize Game Settings (3:38)
  • Completing the Game (3:41)

Get Unreal Development Kit Game Programming with UnrealScript – Packt Publishing, Only Price $37


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